As a [highlight]multimedia designer[/highlight] from Copenhagen School of Design and Technology, I possess [highlight]creative design[/highlight] competences, while my [highlight]main focus[/highlight] is on the creative [highlight]syntheses[/highlight] of technical, design and game elements. My education has equipped me with [highlight]solid tools[/highlight] that make me able to [highlight]develop new and innovative products[/highlight] and systems.
I work my magic, whether that be while designing or programming! I do love to experiment, with new tech and design ideas, to expand my repertoire of skills! I take pride in efficiency, while being creative, at the same time!ART DIRECTOR
FRONTEND DEVELOPER
PROGRAMMER
GRAPHIC & UI/UX DESIGNER
I'm a Wizard
I'm Experimental
I'm Efficient
Mehrzad is fast, smart and always on top of his game.
He has the ability to combine intuitive layout and navigation with highly immersive content.
Vertic
12/2018 – present
Working with React to develop new and large scale .com solutions.
Concept, Design, UI/UX, Web, HTML5/CSS3 etc.
Sitecore
05/2017 – 12/2018
Working with Angular 2/4 to develop new and upcoming Sitecore products.
Concept, Design, UI/UX, Web, Aftereffects, HTML5/CSS3 etc.
Io Interactive
01/2016 – 05/2017
Designing, animating and developing the newest Hitman Game GUI.
JUKEIT – Music in your hands
03/2015 – present
In this endeavour I have taken the role as the Art Director, where I take the general decisions on which way we need to push the content, so it will stay in sync with the core design considerations. Furthermore I am the Lead UI Designer, which implements the concept considerations in a functional UI in the actual app.
ISOBAR
05/2014 – 12/2015
Game development, Concept, Design, UI, Web, Flash, AS3, Aftereffects, Videoediting, compositing, HTML/CSS etc.
GameMasterz (A Ghost VFx company)
01/2014 – 12/2015
Design and Art Direction on Ravenstorm: Rift of souls.
YAGER
10/2013 – 2014
Designing, animating and developing the Dead Island 2 GUI.
Io Interactive
03/2012 – 10/2013
Designing, animating and developing the Hitman: Absolution Game GUI. Designing, animating and developing the next unannounced AAA product GUI.
KathArt Interactive
03/2010 – 03/2012
Concept, design, UI, web, flash, AS3, Aftereffects, videoediting, compositing, HTML/CSS etc.
Københavns Erhvervsakademi
09/2008 – 02/2010
Teaching programming, design and tools for the multimedia trade.
Københavns Erhvervsakademi
09/2008 – 02/2010
Studied graphical communication and graduated as a Multimedia Designer, from Copenhagen School of Design and Technology.
He is a fast learner and a great creative troubleshooter, with a strong sense of aesthetics.
Mehrzad showed great will to raise the visual quality and production speed of Hitman Absolution game.