My primary tasks at Yager, consisted of user interface design and implementation thereof.
This includes the ingame HUD and pausemenu, as well as the frontend menu of the next AAA title, Dead Island 2.
Furthermore I took the role of the UI Programmer, since there wasn’t any dedicated UI Programmer at the time.
For more information on Yager, visit www.yager.de
Tags: AAA, Games, UI Design