• I’m a dedicated designer

  • I’m skilled and passionate

  • I’m creative

  • And I’m highly multidisciplinary!

I'm Baconshot

ART DIRECTOR

Photoshop, Illustrator, Flash, After Effects

ART DIRECTOR

FRONTEND DEVELOPER

HTML5/CSS3, AS3, JavaScript, FlashDevelop, Starling, Citrus Engine, Flash Builder

FRONTEND DEVELOPER

PROGRAMMER

Swift, Objective-C, C++, AS3, JavaScript, Unity, UE 4, G2, Starling, Citrus Engine

PROGRAMMER

GRAPHIC- & UI DESIGNER

Photoshop, Illustrator, Flash, After Effects, ScaleForm,

GRAPHIC- & UI DESIGNER


I'm a Wizard

I work my magic, whether that be while designing or programming!

I'm Experimental

I do love to experiment, with new tech and design ideas, to expand my repertoire of skills!

I'm Efficient

I take pride in efficiency, while being creative, at the same time!

As a multimedia designer from Copenhagen School of Design and Technology, I possess creative design competences, while my main focus is on the creative syntheses of technical, design and game elements.
My education has equipped me with solid tools that make me able to develop new and innovative products and systems.

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THIS IS PIGGY

HE’S VERY PLEASED TO MEET YOU

Mehrzad is fast, smart and always on top of his game.

-- Rasmus Hammerfelt Hansen, Level Designer at Io Interactive --

Portfolio

He has the ability to combine intuitive layout and navigation with highly immersive content. 

-- Billy Jenkins, Product Solutions Manager at Adform --

CV

NEED A .PDF VERSION?

 

Download CV

Senior GUI Designer / Developer

Senior GUI Designer / Developer

Io Interactive

01/2016 – present 

Designing, animating and developing the newest Hitman Game GUI.

Art Director, LEAD UI DESIGNER

Art Director, LEAD UI DESIGNER

JUKEIT – Music in your hands

03/2015 – present

In this endeavour I have taken the role as the Art Director, where I take the general decisions on which way we need to push the content, so it will stay in sync with the core design considerations. Furthermore I am the Lead UI Designer, which implements the concept considerations in a functional UI in the actual app.

Head of Gaming / Senior Frontend Developer / Senior UI Designer

Head of Gaming / Senior Frontend Developer / Senior UI Designer

ISOBAR

05/2014 – 12/2015 

Game development, Concept, Design, UI, Web, Flash, AS3, Aftereffects, Videoediting, compositing, HTML/CSS etc.

LEAD UI DESIGNER

LEAD UI DESIGNER

GameMasterz (A Ghost VFx company)

01/2014 – 12/2015

Design and Art Direction on Ravenstorm: Rift of souls.

UI Designer / Developer

UI Designer / Developer

YAGER

10/2013 – 2014

Designing, animating and developing the Dead Island 2 GUI.

UI Designer / Developer

UI Designer / Developer

Io Interactive

03/2012 – 10/2013

Designing, animating and developing the Hitman: Absolution Game GUI. Designing, animating and developing the next unannounced AAA product GUI.

Flash- & Webdeveloper / Designer / VFX Artist

Flash- & Webdeveloper / Designer / VFX Artist

KathArt Interactive

03/2010 – 03/2012

Concept, design, UI, web, flash, AS3, Aftereffects, videoediting, compositing, HTML/CSS etc.

Assistant teacher

Assistant teacher

Københavns Erhvervsakademi

09/2008 – 02/2010

Teaching programming, design and tools for the multimedia trade.

Graphical communication

Graphical communication

Københavns Erhvervsakademi

09/2008 – 02/2010

Studied graphical communication and graduated as a Multimedia Designer, from Copenhagen School of Design and Technology.

He is a fast learner and a great creative troubleshooter, with a strong sense of aesthetics. 

-- Rasmus Nordkvist, Art Director, IA, App specialist at KathArt Interactive --

Contact

mb@baconshot.dk

(+45) 26 85 17 51

Copenhagen, Denmark

Additional contact methods

Mehrzad showed great will to raise the visual quality and production speed of Hitman Absolution game.

-- Ulas Karademir, Technical Producer at Io Interactive --

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